![]() – Greater challenge - goes, either way, depending on the player Choosing a Build for Solo Self-FoundĪ lot goes into choosing a build for any league, but it is of particular importance for Solo Self-Found due to your reliance on your own finds. – “Slower” game experience - progress through the end-game takes longer (this is a Pro for some players) – Requires greater knowledge to effectively execute + Greater challenge - goes, either way, depending on the player Cons + Currency can be used for crafting a lot more often + More well-rounded game experience as you are forced to employ many of the game’s systems that trading eliminates + Encourages picking up items and currencies that are often skipped in trade leagues ![]() While it may not be suited to everyone’s taste, all players should give it a try at least once. Overall, Solo Self-Found is an experience that is far removed from the standard affairs offered in a trade league. ![]() In some cases, finding a really rare Unique or a powerful Rare allow you to create an all-new build you might not have otherwise been able to execute, which is a novel and exciting experience as well. You may be able to make these builds work later on your journey, but be prepared to play an alternate build that has easier to acquire items or is able to get the items in a later stage. This means that builds with specific items are not advised to start with. On the other hand, you have less build diversity and freedom on Solo Self-Found, as you can only use items you find or create yourself. For starters, there is no bothersome crawling through trade platforms, spamming whispers to players, hoping to buy their items, while they mysteriously refuse to reply. If you have never tried Solo Self-Found before, it is an extremely unique experience when contrasted with the more popular “trade leagues”. Many players consider Solo Self-Found the “purest” way to play the game - no trading, more emphasis on crafting, with nothing to distract you from the game itself.
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